Geometry, abstraction, and chance
What is Generative Art?
Generative art is art programmed using a computer that intentionally introduces randomness as part of its creation process.
Myth One:
The artist has complete control and the code is always executed exactly as written. Therefore, generative art lacks the elements of chance, accident, discovery, and spontaneity that often makes art great, if not at least human and approachable.
Myth Two:
The artist has zero control and the autonomous machine is randomly generating the designs. The computer is making the art and the human deserves no credit, as it is not really art.
Early Examples of Generative Art
Schotter (Gravel) - George Nees ,1968
Schotter starts with a standard row of 12 squares and gradually increases the magnitude of randomness in the rotation and location of the squares as you move down the rows.
Hommage à Paul Klee - Frieder Nake, 1965
As with many innovations, there were several pioneers exploring the potential for generative art in its first few years. Frieder Nake and Michael Noll, along with Georg Nees, were all exploring the use of computers to generate art. Back then, computers typically had no monitors, and the work was shared by printing the art on plotters, large printers designed for vector graphics.