“Create a situation where listening changes what we see, understand, or feel.”
2–3 people
Create a small TouchDesigner sketch where a voice message feels like it is coming from another time: past, future, memory, archive, ghost, or delayed transmission.
Use one of:
Audio File In CHOPAudio Device In CHOPAnalyze CHOPFilter CHOPTrail CHOPNoise TOPFeedback TOPDisplace TOPLevel TOPText TOPMovie File Out TOPThe group can include some time effect:
A 20–30 second visual/audio sketch.
What makes the voice feel like it belongs to another time?
This is probably the strongest exercise for your presentation.
Create a visual interface for “investigating” a sound. The audience should feel like they are looking for a hidden clue inside the audio.
This connects to The Conversation, Blow Out, hidden messages, spectrograms, backward LPs, and Aphex Twin.
Use a short audio file with:
Audio File In CHOPAnalyze CHOPAudio Spectrum CHOPTrail CHOPTOP to CHOP / CHOP to TOPLevel TOPThreshold TOPText TOPMake the sound appear to reveal something:
A fake forensic listening interface.
At what point does listening become interpretation, projection, or paranoia?
Create a one-screen “hotline” experience. The viewer receives a voice, but cannot see the speaker. The interface should make the listener feel urgency, intimacy, or uncertainty.
This connects to The Guilty, Locke, The Call, Buried, phone booths, and voice-only drama.
Use:
Audio Device In CHOPAudio File In CHOPAnalyze CHOPText TOPNoise TOPFeedback TOPLevel TOPSwitch TOPNo image of the speaker. Only the voice, interface, text, waveform, noise, or signal can communicate the situation.
A short interactive call screen.
How much can we understand from a voice alone?
Make the room itself visible through sound. Use the microphone to translate ambient noise, silence, speech, or movement into visuals.
This connects to John Cage, Pauline Oliveros, Christina Kubisch, Janet Cardiff, and environmental listening.
Live microphone only.
Audio Device In CHOPAnalyze CHOPMath CHOPFilter CHOPNoise TOPDisplace TOPFeedback TOPLevel TOPCircle TOPComposite TOPThe group cannot play a music file. They must use the actual room.
A “listening instrument” for the workshop space.
What did the system make you notice about the room?
Each group member contributes one small sound: a word, note, breath, clap, hum, or noise. The group combines these into one collective visual system.
This connects to Ryoji Ikeda’s distributed works, Moniker-style collective voice, Oliveros, choir logic, and dance/listening systems.
Each participant records:
Audio File In CHOPsSwitch CHOPMerge CHOPAnalyze CHOPTimer CHOPComposite TOPLayout TOPFeedback TOPNo single voice should dominate. The system should feel collective.
A visual choir, signal field, or multi-voice composition.
When do separate voices become one shared composition?
Adaptation of the Animation Relay format, where participants pass projects around and each person adds a new layer. (digitalideation.github.io)
Each group starts a simple audio-reactive sketch. Every 10–12 minutes, they pass it to another group, who must add a new “listening mode.”
Round 1: make sound visible Round 2: add memory / delay / feedback Round 3: add distortion / interference / hidden signal Round 4: add a final title or interaction
Unexpected collective listening machines.
What changed when another group listened to your system differently?
This one is playful and good for energy.
Adaptation of the “One-Minute Project” wrap-up challenge. (digitalideation.github.io)
Each group exports a 10–20 second clip answering this prompt:
What does listening look like?
| Complexity | Exercise | Why |
|---|---|---|
| 1 - Very easy | One-Minute Listening Film Festival | Mostly about making a short output from whatever they already built. Good as a closing exercise, not a main technical challenge. |
| 2 - Easy | Listening Scavenger Hunt | Small isolated tasks: volume to brightness, sound to scale, silence to image. Good for beginners and fast experimentation. |
| 3 - Easy / medium | Listening to the Room | Uses live microphone input and simple audio-reactive visuals. Conceptually strong, technically manageable. |
| 4 - Medium | The Hotline | Adds narrative and interface thinking. Still simple technically, but requires more decisions about mood, text, voice, and timing. |
| 5 - Medium | Voice Across Time Machine | Needs a clearer atmosphere: delay, degradation, memory, archive, ghosting. Technically not too hard, but conceptually richer. |
| 6 - Medium / advanced | Sound as Evidence | More demanding because it needs to feel like investigation or decoding, not just audio-reactive visuals. Works best with spectrum, thresholds, hidden signals, text, or interaction. |
| 7 - Advanced | Collective Voice / Collective System | Requires coordinating multiple inputs or recordings. More moving parts: timing, balance, layout, collective logic. |
| 8 - Advanced / chaotic | Listening Relay | Technically flexible, but organizationally complex. Passing files between groups can create confusion unless the group already understands the basics. |