Lesson 04 – Drawing Machines
🎯 Focus
Use code to create tools that generate or transform drawings.
📝 Activities
- Introduce concept of drawing machines with examples.
- Code: build a drawing machine program.
- Produce at least 3 drawings from it.
📂 Deliverables
- Code + 3 outputs.
- Documentation (images/gifs + reflection).
📓 Journal Prompts
- How is your machine “expressive” rather than “functional”?
- What limitations or constraints shaped your outcome?
🎨 References & Inspiration
- Olafur Eliasson, drawing machines
- Jean Tinguely, mechanical drawing